Review

Released on January 25th, 2011 by TopWare Interactive, Two Worlds Two is a trip back to Antaloor, the fantastic and beautiful world filled with creatures out to kill you. Five years have passed (in game time) since the main character was last seen fighting the evil mage king, and now with the help of unlikely allies he is off on the adventure to save his sister. The story starts off a bit confusing and increasingly becomes uninteresting, but I will get into more about that later. The newest edition of Two Worlds is packed full of potential that it just does not seem to tap to its fullest.

One of the first things you will notice when you start the game is the massive overhaul that was done to the graphics compared to the original. The characters look realistic, the water is just fantastic, and overall the environments are some of the best I have seen in a game of this nature. However, there is much that could have been done to fix not only the physics but the movement of characters and monsters in the game. You can kill enemies while not swinging my sword, but also those same enemies go flying into the air after being stabbed on the ground. The physics get so bad that getting out of a boat would launch it high into the air only to land under the water.  There is also a very good accompanying soundtrack. The ambient music is fittingly calm as you explore the fields of Antaloor. They can also be very moody in the darker, more evil feeling environments, as well as in combat.

The story is lackluster at best. While the start of the game gives you ideas of an epic adventure with shady allies to save your sister, nothing about the main story really grips you or makes you feel anything for the characters. The main story really just comes down to a series of fetch quests. On the other hand, many of the side quests in the game are wonderfully written and in some cases give you      reason to care about the characters.

Now Two Worlds also has a separate story mode for online multiplayer. The stories in these episodic levels are in of themselves pretty dull. The real allure of these levels is the fact that you and up to seven of your friends can go about slaughtering the local inhabitants, while you all are in the comfort of your own homes. However this is mostly a means to gain money and level-ups for your character to build his own village that you can invite your friends to visit. Each village is then built spending your character’s hard earned money to build shops, and farms, making a successful economy in the village, which in turn makes money for your character and gives him specialized shops that you build to meet his needs. While it is a bit harder than described what with getting sporadic protection quests, this is a feature that can really draw you in.

Two Worlds also has several competitive multiplayer modes. Death match mode, it is exactly how it sounds; you and you team fight another team to the death and the first to win ten rounds wins the mode. Then there is Duel which plays out just like death match except, you guessed it, you fight one on one with another player and once again the one who wins ten rounds wins the mode. In the Crystal Hunter mode it is one team verses the other and the object of the mode is to collect more crystals than the other. This mode has got to be the most boring one in the game the areas are huge and unless the room is full it is a very slow paced game. All in all the multiplayer modes are pretty good, it’s just too bad no one plays them.

The controls for Two Worlds have a very PC game like feel to them. While you have your standard attack button, items and skills are set to certain buttons on the controller. You get ten total slots in combat. You need to use the block button to access some of your skills because skills are not programmable, only items are. Overall the system is fairly easy to understand and works well on consoles. Just make sure not to hit the wrong button when you get into the heat of things as you’ll find yourself out of potions. Some skills which are not placed on your hot key bar only trigger when you’re in close proximity to whatever it is they do (like getting on a horse or picking someone’s pocket) which at times can make things very frustrating.

All in all, if you are looking for an open world RPG, Two Worlds Two will not disappoint. However if you are looking for a driven story, or just plain ole characters you can feel for, this is not the title for you. While the landscapes and graphics can blow you away, the constant physics issues can take away some of the fun. The large landscapes and many dungeons can easily make you lose track of time, while the uninteresting characters can bore you. If you want to roam the countryside and just kill to your heart’s content, then this is the title for you.


 

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About the Author

Andrew
I'm not very good at this... mmm...bacon... Andrew@thosegamingnerds.com