Event Coverage

September 15, 2015
 

BFIG 2015: Albino Lullaby

albino lullaby

Earlier in August I made a post about an upcoming release for a game called Albino Lullaby, an episodic horror game that would not only breathe some new life into the horror genre but was also built to be fully functioning and cater to VR units such as the HTC Vive (which you can read about our experience with here.), the Oculus Rift and the Morpheus as well.

The main thing that Albino Lullaby has done right that so many current horror games have been relying too much on is the elimination of ‘jump scares’ and let me just clear the air and say that there is nothing wrong with getting a quick scare out of a gamer by having something pop up on screen and catching you off guard, but to truly scare someone you have to get the player to be absorbed into the game’s world and have the atmosphere, tones and music get to you after a while, you need to be scared in the purest form, you need to feel that fear. Chris and Ross can both attest to my initial reluctance to even try the game, especially after constantly checking the booth out and watching other people play it. But little do they know I may or may not have sneaked my way over the the Albino Lullaby booth and checked it out first hand, actually that’s exactly what I did. I regret nothing, except for maybe jumping a bit in my chair with a good dozen or so witnesses (it’s a good thing they don’t know who I am).

I will say this about the game and it’s something I rarely say, I love the way this game looks, the way the colors and designs were picked out gave off this neon electric feeling which at first I didn’t think was going to help but instead hurt the level of horror this game can produce, I was proven wrong 100% after I tested the game out for a good ten to fifteen minutes. Now, I didn’t try out the VR element of the game, honestly my body wasn’t ready and I knew it was not a good idea to just jump in the deep end of this game without dipping my toes in the pool first. Would I play this game in VR down the road? Definitely! Now the key question is: Should you pick up the game? That is a big yes from me.

The best way for me to describe the story of the game and what it’s about is to just quote the source directly:

Albino Lullaby is a horror adventure game that doesn’t rely on jump scares or gore. Escape a surreal, psychological nightmare set in a dark and macabre Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by ‘The Grandchildren’ as you uncover clues to understanding just where and what you are.

Albino_Lullaby_Screen_02

Albino Lullaby is releasing today ironically on PC, and can be purchased via Steam for $9.99 for Episode One, or $24.99 for the Season Pass. Go get it now! Also check back here at TGN for more coverage from what we saw at BostonFIG as well as a review for Albino Lullaby Episode One coming soon.

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About the Author

Mark
Mark
Owner of ThoseGamingNerds, I've been in the gaming journalism scene now for 7 years and other than that it's all comic books and movies for me.