PopCap Games, creator of some of the world’s most beloved video game franchises and a division of Electronic Arts Inc. (NASDAQ: EA), today launched Peggle 2, the anticipated sequel to the number 1 puzzle game of 2007. Available exclusively first as a digital-only title on Xbox One, the all-in-one games and entertainment system from Microsoft, Peggle 2 features the peg-popping greatness of the original with plenty of new features and fun. Peggle 2 offers 60 levels, 60 trials, Peg Party multiplayer action, and four all-new Peggle Masters and power-ups at the price of $11.99 and is available now.
Just as in the classic original, Peggle 2 combines elements of pinball, pachinko and billiards and adds liberal doses of whimsy, fun, excitement, and challenge — not to mention rainbows and a fifth of Beethoven.
Key features include:
- Five Peggle Masters, each with multiple costumes
- 60 all-new gameplay levels
- 60 all-new trials
- 180 objectives
- Achievements and 1,000G to collect
- Peg Party mode for multiplayer fun!
- High-Definition graphics and orchestral audio specific to each Master
- Kinect gesture and voice commands for in-game and menu controls (in some markets)
- Save and share your best, craziest and most amazing shots via Xbox One Game DVR and Upload (Xbox Live Gold membership required, sold separately)
Peggle 2 comes initially with five Peggle masters/power-ups, with more coming in future content updates. Returning from the original Peggle is Bjorn the unicorn, whose Super Guide power-up displays the path of the ball’s first bounce (enhanced and improved compared to the original Peggle). The four new Peggle 2 masters are as follows: Berg, a lovable yeti whose Deep Freeze power causes pegs to slip and slide into each other, often with devastating chain reactions; Gnorman, a small gnome with big dreams and a power (Uber Volt) which supercharges the ball with electricity that lances out to strike two additional pegs for each hit peg; Jeffrey, a laid-back troll with a Bowlder power-up that smashes through pegs and bricks with crushing finality; and Luna, a mysterious, but loveable ghost girl whose Nightshade power turns blue pegs into spectral shadows through which the ball can pass to reach difficult orange pegs — while racking up all the points from phantom blue pegs to boot.